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Description
New for Version 12: a substantial update from the second edition, including three new chapters, code and product updates in virtually every chapter. New chapters include "Wolfram|Alpha-Mode Notebooks," "Machine Learning and Neural Networks" and "Image Processing." Updated index. Paperback (English): ePub (English): Japanese, Chinese and Korean language editions are also available. "Mathematica has had a transformative effect on my teaching and on student learning in all of my classes, from my lowest-level high-school honors chemistry classes to my most advanced classes in computational chemistry, computational medicinal chemistry and scientific programming." —ROBERT GOTWALS at North Carolina School of Science and Mathematics For more than 30 years, Mathematica has been the principal computation environment for millions of innovators, educators, students and others around the world. This book is an introduction and provides a hands-on experience introducing the breadth of Mathematica and the Wolfram Language, with a focus on ease of use. In the years since its original publication in 2015, Hands-on Start to Wolfram Mathematica has been translated into Chinese, Japanese and Korean to reach a wider audience. The book and its video series are the cornerstone of learning for individuals, courses and organizations' first use of Mathematica. You can access companion material to this book, including video classes and live training tutorials, online. Contents Contents Introduction Part I: The Complete Overview Chapter 1: The Very Basics Chapter 2: A Sample Project in Mathematica Chapter 3: Input and Output Chapter 4: Word Processing and Typesetting Chapter 5: Presenting with Slide Shows Chapter 6: Fundamentals of the Wolfram Language Chapter 7: Creating Interactive Models with a Single Command Chapter 8: Wolfram|Alpha-Mode Notebooks—New Chapter! Chapter 9: Sharing Mathematica Documents Chapter 10: Finding Help Part II: Extending Knowledge Chapter 11: 2D and 3D Graphics Chapter 12: Visualizing Data Chapter 13: Styling and Customizing Graphics Chapter 14: Creating Figures and Diagrams with Graphics Primitives Chapter 15: Algebraic Manipulation and Equation Solving Chapter 16: Calculus Chapter 17: Differential Equations Chapter 18: Linear Algebra Chapter 19: Probability and Statistics Chapter 20: Importing and Exporting Data Chapter 21: Data Filtering and Manipulation Chapter 22: Working with Curated Data Chapter 23: Using Wolfram|Alpha Data in Mathematica Chapter 24: Statistical Functionality for Data Analysis Chapter 25: Machine Learning and Neural Networks—New Chapter! Chapter 26: Image Processing—New Chapter! Chapter 27: Creating Programs Chapter 28: Creating Parallel and GPU Programs Index Related Topics Programming |
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