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Description
Mathematics for Game Developers explores the math behind how scenes appear, characters move, and action evolves. The basic ideas of how mathematical instruments control action and motion in the games you develop. For example, vectors determine object position, speed, and define distance. Matrices inform and store transformations like translation, rotation, scale, and skew. Previous math experience is not required; a desire to score points and outwit opponents is key. There is a Teachers' Edition of this text available for purchase from the publisher. Contents Unit 1. Some Basic Algebra Unit 2. Vectors in Two Dimensions Unit 3. Vectors in Three Dimensions Unit 4. Matrices Unit 5. Some Basic Trigonometry Related Topics |
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