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<!--04-->An Elementary Introduction to the Wolfram Language, Third Edition
An Elementary Introduction to the Wolfram Language, Third Edition
by Stephen Wolfram
  • Publisher: Wolfram Media
  • Year: 2023
  • ISBN: 9781944183073 (Paperback)
  • 376 pp
Description

As the world's first and only full-scale computational language, the Wolfram Language represents a milestone in the development of programming languages that makes leading-edge computation accessible to everyone. Unique in its approach of building in vast knowledge and automation, the Wolfram Language scales from a single line of easy-to-understand interactive code to million-line production systems.

This book provides an elementary introduction to the Wolfram Language and modern computational thinking. It assumes no prior knowledge of programming, and is suitable for both technical and non-technical college and middle-to-high-school students—as well as anyone with an interest in the latest technology and its practical application.

Run everything in this book in any Wolfram environment on the web or your desktop.

Contents
Preface
What Is the Wolfram Language?
Practicalities of Using the Wolfram Language
Other Resources
1. Starting Out: Elementary Arithmetic
2. Introducing Functions
3. First Look at Lists
4. Displaying Lists
5. Operations on Lists
6. Making Tables
7. Colors and Styles
8. Basic Graphics Objects
9. Interactive Manipulation
10. Images
11. Strings and Text
12. Sound
13. Arrays, or Lists of Lists
14. Coordinates and Graphics
15. The Scope of the Wolfram Language
16. Real-World Data
17. Units
18. Geocomputation
19. Dates and Times
20. Options
21. Graphs and Networks
22. Machine Learning
23. More about Numbers
24. More Forms of Visualization
25. Ways to Apply Functions
26. Pure Anonymous Functions
27. Applying Functions Repeatedly
28. Tests and Conditionals
29. More about Pure Functions
30. Rearranging Lists
31. Parts of Lists
32. Patterns
33. Expressions and Their Structure
34. Associations
35. Natural Language Understanding
36. Creating Websites and Apps
37. Layout and Display
38. Assigning Names to Things
39. Immediate and Delayed Values
40. Defining Your Own Functions
41. More about Patterns
42. String Patterns and Templates
43. Storing Things
44. Importing and Exporting
45. Datasets
46. Audio and Video
47. Writing Good Code
48. Debugging Your Code
What We Haven't Discussed
Afterword: Being a Programmer
Where to Go Next
Answers to Exercises
Index Related Topics
Programming
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