Multibody Simulation
Problems involving contact between deformable bodies are of great
importance in mechanical and civil engineering as well as in medicine,
food processing, pharmaceuticals, and domestic industries. Implicit
solution of large-strain, multibody contact systems is one of the most
demanding problems in computational mechanics. Complex contact
formulations, including various types of smoothing, frictional laws,
and sensitivity analysis, have become progressively computationally
expensive, and for even moderate-size problems can be a
bottleneck.
Abstract description and symbolical generation of
numerical code have opened new ways for coding contact element
routines. This example uses the classical master-slave approach, with
contact smoothing applied to improve accuracy and numerical
efficiency. The augmented Lagrangian treatment of contact and friction
inequality constraints leads to the full Newton-method solution of the
saddle-point problem in one and two variables.
The animation is provided by Jakub Lengiewicz, Institute of
Fundamental Technological Research, Warsaw, Poland.
Multibody, deformable contact simulation
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