LinkageDesigner
Contents
Introduction
- Feature list
Quick Tour
- Define linkage
- Template based solver
- Save linkage
- Animate linkage
Principles of linkage definition
- 1.1 Rigid body representation
- 1.2 Homogenous matrixes
- 1.3 Kinematic graph
- 1.4 How to define kinematic pair
LinkageData: A new datatype
- 2.1 Predefined records
- 2.2 Structural information of the linkage
- 2.3 Independent variables of the linkage
- 2.4 Dependent variables of the linkage
- 2.5 Auxiliary records
- 2.6 Records of the time dependent linkage
Render linkages
- 3.1 Render linkage in Mathematica notebook
- 3.2 Render linkage in Dynamic Visualizer
- 3.3 Render linkage in VRML97 viewer
- 3.4 Animate linkage
Join linkages
- 4.1 Create one piston
- 4.2 Assemble the pistons
- 4.3 Finalize the V-engine definition
Advanced linkage definition
- 5.1 Open kinematic pair definitions
- 5.2 Loop closing kinematic pair definitions
Template based solver
- 6.1 Define the PUMA 560 robot
- 6.2 Solve the inverse kinematics problem
- 6.3 Define the inverse linkages
- 6.4 References
Kinematics of linkages
- 7.1 Define the cardan shaft linkage
- 7.2 Kinematics of the cardan shaft