Wolfram U

Video Games in the Wolfram Language

Estimated Time: 46 min

Course Level: Intermediate

Summary

Build entertaining user interfaces with the help of this video class. Even though the notebook interface was not intended as a video game engine, the dynamic updating and flexibility of the Wolfram Language allow for remarkably fun experiences. Examples start with just a few lines of code and work toward complete projects. The examples are ordered to follow the timeline of video game history and highlight the amazing creativity of Wolfram One-Liner winners, Wolfram Community members and developers.

Featured Products & Technologies: Wolfram Language and Wolfram Notebooks (available in Mathematica, Wolfram|One and Wolfram|Alpha Notebook Edition)

You'll Learn To

  • Create dynamic user interfaces
  • Use the functions Dynamic and DynamicModule
  • Link external game pads to dynamic variables
  • Import sprites and sounds
  • Perform basic image manipulation