Video Games in the Wolfram Language
- Video Lesson
- 46 min
- Download Lesson Notebook
- Intermediate
Estimated Time: 46 min
Course Level: Intermediate
Summary
Build entertaining user interfaces with the help of this video class. Even though the notebook interface was not intended as a video game engine, the dynamic updating and flexibility of the Wolfram Language allow for remarkably fun experiences. Examples start with just a few lines of code and work toward complete projects. The examples are ordered to follow the timeline of video game history and highlight the amazing creativity of Wolfram One-Liner winners, Wolfram Community members and developers.
Featured Products & Technologies: Wolfram Language and Wolfram Notebooks (available in Mathematica, Wolfram|One and Wolfram|Alpha Notebook Edition)
You'll Learn To
- Create dynamic user interfaces
- Use the functions Dynamic and DynamicModule
- Link external game pads to dynamic variables
- Import sprites and sounds
- Perform basic image manipulation