High–Level Functions
Drawing on its algorithmic power, Version 12 provides high–level functions that are uniquely easy to use to create and manipulate Unity objects.
Easily create game objects with CreateUnityGameObject and directly include geo-spatial and socioeconomic data, and across thousands of domains.
Plots, graphics, and geometric objects are automatically converted to Unity's mesh format during the creation of a game object.
Direct access to a large volume of curated 3D objects from anatomical structures to real-world topography and terrains.