Seamless Asset Exchange
The Wolfram Language core principles of automation and unification make it easy to exchange assets such as meshes, audio and images from the Wolfram Language to Unity and vice versa.
Edit and enhance an Audio object—imported, captured or algorithmically synthesized—before adding it to your game.
Search for an audio recording with specific criteria.
CreateUnityAudioClip exports the audio recording to Unity and generates a UnityAudioClip object.
Normal converts UnityAudioClip objects into Audio objects.